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Research Background

 Background - discusses in depth about the topic.

          - provide context to the information discussed throughout the research paper .

Introduction -only gives an overview .

          -  contains preliminary data about your topic.   

What is Background of Study?

background study for a thesis includes a review of the area being researched, current information surrounding the issue, previous studies on the issue, and relevant history on the issue.

It describes the rationale and justification for its conception or selection. A connection among the contemporary situations or circumstances from local to international must be established.

Background of Study

Establish the connection of the need and relevance of your topic from the following:

a. International - cited some need and relevance of the topic from international community
b. National - cited need and relevance of the situation from the country Philippines.
c. Local - cited need and relevance from the community where you will have your research.

SAMPLE OF RESEARCH BACKGROUND

    TITLE: Computer Video Game Addiction and Its Intervention At Mati School of Arts and Trades ( MSAT )

  The advent of computer and internet is of vital importance to information and communication especially in the classroom setting. Students can easily browse the internet and get information that they needed towards their subjects, interests, or people. Yet, according to Woog (2015), this advantage lays the problem on computer video games addiction that hinders holistic development in learning. Although computer video game addiction has not been labeled as psychological disorder (Conrad, 2015), it is alarming that students are addicted to computer video games that compromised their performance in school.

  It is evident that the utilization of computer video games is rampant on today's youth since it is their medium of socialization, acceptance, boredom, or hobby in society ( Fromme , 2003). According to Reuters (2011), one (1) in twenty five (25) teens in Ney York, United States has reported that they have “irresistible urge” in having or using internet platform with or without the presence of computers.

  In Philippines, the presence of video games is accepted and is being used by adolescence, adults, and even some elderly. Some of these video games are Defense of the Ancients ( DOTA ), League of Legends (LOL), Heroes of NewEarth (HON), and Cabal Online ( Xairylle , 2013). According to GMA News (2015), the popular computer video game DOTA was banned in Barangay Salwag in Dasmarinas , Cavite due to incident that killed 2 youngsters due to argument of the game. According to Baragay official there, youngsters (students) were distracted from their studies and has some bad influence that leads to video game gambling and even violence ( GMA News, 2015).

     In Mati School of Arts and Trade ( MSAT ), Mati City, Philippines, some teachers found out in an inquiry that some students who have poor performance, students who made cutting-classes, and students that often absent in school days have been linked to computer video games. This suggests an existing problem on video games that needs intervention to alleviate students' performance and behavior to perform better in school and in community. Thus, an action research is necessary to address this issue.



 

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